Tutorial 09 |
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Import geometry to Blender |
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What Blender version to use |
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Blender 4 or higher |
Does not run in my machine |
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Blender 3 |
Barely runs in my machine |
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Blender 2.79 has the following minimum hardware requirements: a 64-bit operating system with glibc 2.28 or newer, a 4-core CPU with SSE4.2 support, 8 GB of RAM, and a GPU with 2 GB VRAM and OpenGL 4.3 support.
Only moves components when in wireframe, otherwise crashes |
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Blender 2.69 has the following minimum hardware requirements: a 64-bit dual-core CPU with SSE4.2 support, 8 GB of RAM, and a graphics card with at least 2 GB of VRAM that supports OpenGL 4.3. If your device is less than optimal, stick to Wireframe and avoid manoeuvres while in Solid or higher. |
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Helpful for Blender is this online book: https://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/ |
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Blender 2.59 has the following minimum hardware requirements: a 3D capable graphics card with OpenGL 2.1 support, 2 GB of RAM, and a 3-button mouse. For optimal performance, a dual-core CPU with SSE4.2 support, 4 GB of RAM, and a dedicated graphics card with more than 256MB of VRAM are recommended. |
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Blender 2.49 had relatively modest system requirements compared to modern versions. It primarily needed a 32-bit or 64-bit operating system (Windows, Linux, or macOS), a decent CPU with SSE support, at least 512MB of RAM, and a graphics card with OpenGL support. |
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Blender 2.39, being a very old version, will have different system requirements than modern versions. It's likely to run on older hardware, but specific requirements are hard to find directly. Generally, for older versions, you'd be looking at: a 64-bit system, a dual-core CPU, 4GB of RAM (8GB is recommended), and a graphics card with OpenGL 2.1 support (2GB VRAM is a good idea) |
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General |
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Important is to use a common centre and orientation in the 3d creation software |
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The technique used here creates common models for common classes. This does not prevent importation of more complex models already available in Blender |
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By having common elements, application of colours and finishes is simplified |
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Light positions are visible |
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Neutral light settings for clear birdseye image |
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Adjusting the intensity, direction and shadows related to the lights |
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Colours and Textures Textures can help to relieve the flat colours ie for plastered walls
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